Reading Fragment Info
You can get information about the fragments for any array as follows:
C
C++
Python
R
Java
Go
C#
#include <tiledb/tiledb.h>
// Create TileDB context
tiledb_ctx_t* ctx;
tiledb_ctx_alloc(NULL, &ctx);
// Create fragment info object
tiledb_fragment_info_t* fragment_info;
tiledb_fragment_info_alloc(ctx, array_name, &fragment_info);
// Load fragment
tiledb_fragment_info_load(ctx, fragment_info);
// Get number of written fragments.
uint32_t num;
tiledb_fragment_info_get_fragment_num(ctx, fragment_info, &num);
// Get fragment URI
const char* uri;
tiledb_fragment_info_get_fragment_uri(ctx, fragment_info, 0, &uri);
// Get fragment size
uint64_t size;
tiledb_fragment_info_get_fragment_size(ctx, fragment_info, 0, &size);
// Check if the fragment is dense or sparse.
int32_t dense;
tiledb_fragment_info_get_dense(ctx, fragment_info, 0, &dense);
// Get the fragment timestamp range
uint64_t start;
uint64_t end;
tiledb_fragment_info_get_timestamp_range(ctx, fragment_info, 0, &start, &end);
// Get the number of cells written to the fragment.
uint64_t cell_num;
tiledb_fragment_info_get_cell_num(ctx, fragment_info, 0, &cell_num);
// Get the format version of the fragment.
uint32_t version;
tiledb_fragment_info_get_version(ctx, fragment_info, 0, &version);