Groups

Creating TileDB Groups

TileDB allows you to hierarchically organize your arrays in groups. A group is a directory with a __tiledb_group.tdb marker file and additional folders containing metadata and group-member URIs; see here for further description of the contents and layout. This offers an intuitive and familiar way to store your various TileDB objects in persistent storage. You can create a group simply as follows:
C
C++
Python
R
Java
Go
// ... create context ctx
// Create group
tiledb_group_create(ctx, "my_group");
// ... create context ctx
create_group(ctx, "my_group");
tiledb.group_create("my_group")
# ... create context ctx
tiledb_group_create(ctx, "my_group")
// ... create context ctx
Group.create(ctx, "test_group");
// ... create context ctx
// Create group
tiledb.GroupCreate(ctx, "my_group");
You can hierarchically organize TileDB groups similar to your filesystem directories, i.e., groups can be arbitrarily nested in other groups.
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